Orc

Most Orcs originate from the Misty Mire, an unforgiving swampland most are too afraid to traverse. They have their cities in there still, built just above the bog, and their towers that stick up just out of the mist.

Orcs are a tribal culture, and their leaders are normally warriors or shamans. They also revere their spirit seers, who use magic to see signs of the future. Typically an Orc is fiercely religious, and they worship Magosk. Magosk was once a mortal Orc, a powerful druid, who could control and shift into a massive snake. Legend says that eventually his power grew so great, that he ascended into godhood. As a result of worshiping him, Orcs have taken a liking to snakes and poisons, and males will allow venomous snakes to bite them, in order to catch them, as a part of their rite of passage into manhood.

Orcs are not as common in civilized areas as some of the other races, they are typically viewed as dangerous, though not inherently evil. They are not completely unheard of as being mercenaries or bodyguards for caravans. Orc traits follow the same guidelines as the Half-Orc on page 40 of the PHB.