Pallid Huntsmen

During the Dead War, a new type of soldier emerged to do battle against Vecna's hordes of undead. Although they perhaps were a little late to the party to stop the demi-god's ascension itself, they were invaluable in cleaning up the mess he left behind. The Huntsmen are credited with clearing out the major areas of SIbentos, and reclaiming the city.

Originally funded by the Flock, members of the Hunt undergo an alchemical process that gives them an edge in combat against particular enemies. Expert alchemists believe that the process involved in their blood rituals is quite similar to the process believed to have created the Vemirians.

The use of blood magic within the order has been a source of controversy in peace times. Blood magic is considered quite dangerous, and just like necromancy, is banned in most civilized areas. There are some records of blood magic being used by the indigenous tribes of Rohrys Island, but generally speaking blood magic and its origins are a mystery.

The outside world views them as great warriors, capable of defeating what many of them have grown to fear. However they are not quick to invite them into their houses.

The process itself leaves the imbiber with many side effects: Their organization is based on military structure and ranking, led by a Dragonborn named Jhardonesh, the Lord Commander. When in battle, or in ceremony, they don white and red tabards with matching banners. For missions requiring more stealth, they have uniforms of red and black.
 * Some Hunters find that they have lost a bit of their spark of life, their humanity.
 * Physical side effects can leave some looking quite sickly, as if diseased or dying.
 * Mentally it can leave the imbiber feeling changed. No longer a part of what once defined them.

Their motto is "for the greater good"

Their symbol is a white circle with a drop of red blood.