Ironbound

Deep in the heart of the Ashrock, lies a volcano now seemingly dormant, but it was not always so. Years back too far to count, Mount Rutaht erupted spreading its ash and heat throughout the lands below, and the surge twisted and changed all those it touched.

Those creatures that survived, were forever changed, and the Ironbound were born.

Often regarded as peaceful and respectful humanoids, they have managed to fit into society well enough over the years. There are those of course that think them to be freaks, and those that deem them dangerous, but overall they are a race respected for their calmness and rationality. Of course there are exceptions to every rule...

The surge that created them was both a boon and a curse. They were blessed with unnatural long life, living twice as long as any other race on the shores of Mistbank, however their line will never last, as they have no ability to reproduce. As the years waned on, the ranks of the Ironbound grew less and less. Though all races are aware of their existence, most have never witnessed one first hand.

Ironbound Names

Irounbound names are often very very long and difficult for those in the common tongue to speak. As a result, to accommodate others, most Ironbound have shortened their name into something abbreviated  and much easier to pronounce. Even the name Ironbound itself, is not what they originally called themselves.

Male names: Styrodr, Grunnor, Boradir, Vigorn, Toregni

Female names: Grinnora, Gilritte, Anera, Fjorma, Noya

Irounbound Traits:

Ability Score Increase : Your constitution is increased by 2, and your charisma increase by 1.

Age:  Ironbound are all quite old, there are no young of their kind left. Only speculation exists as to how long they actually can live to be, cases have been documented of them being in excess of 1000 years old.

Alignment:  Ironbound are typically neutral in alignment, being so old so sometimes find themselves disconnected from the day to day goings on in the world.

Size:  Ironbound are considered medium creatures, they typically stand between 4 and 5 feet tall, and have slender builds.

Speed:  Your base land walking speed is 30 feet.

Ancient Memory:  Being older then most trees, you are proficient in the History skill.

Iron Fists:  Your hands and feet are considered natural weapons, and when making an unarmed attack they 1d4 bludgeoning damage.

Ironbound Magic:  You know the Light cantrip. When you reach 3rd level, you can cast the detect magic spell once, and regain the ability to do so once you finish a long rest. When you reach 5th level, you can cast the Heat Metal spell once with this trait, you regain the ability to do so when you finish a short or long rest. Charisma is your spellcasting ability for these spells.