Shadowdancer

When a rogue chooses with archetype at 3rd level, they gain the following abilities:

==== Dark Velocity: Upon reaching 3rd level, you beckon the surrounding shadows to grant you unnatural swiftness on the battlefield. You gain darkvision out to 30 feet, or if you have darkvision, extend it out an additional 30 feet. While in dim light or darkness, your speed increases by 10 feet, and you can see in magical darkness. ==== Conjure Shadow: When you choose this subclass at 3rd level, you also learn the spells darkness, pass without trace, and silence, and can cast them using this feature without expending a spell slot. Intelligence is your spellcasting ability for these spells. You can cast spells using this feature a number of times equal to your Intelligence modifier. You regain expended uses of this trait when you finish a short or long rest. Additionally, you learn the minor illusion cantrip and can cast it at will.

Shadow Step: At 6th level. you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness, or in the space occupied by your Shadow. You then have advantage on the first melee attack you make before the end of the turn.

Shadowcraft: Once a Shadowdancer has reached 9th level, they gain the ability to manipulate the shadows themselves. If there is any amount of darkness or shadow in the area, the rogue can use its action to move the shadow to any space within 60 feet, the size of the shadow is a 15 foot radius sphere, and any creatures within are considered to be under the effects of the Darkness spell.

The rogue may also use this ability to snuff out any light source of the same size, magical or otherwise. Additionally, the rogue has gained the ability to cling to shadows, allowing them to walk on any surface where shadows exist, as if under the effects of Spider Climb.

Shadow Ally: Upon reaching 17th level, Conjure Shadow can now create a shadow ally. The Shadow will also mirror any attacks you make, and is considered an ally. When you make an attack roll, if the result of the roll would also be considered a successful hit against another creature within five feet of the Shadow, the Shadow will inflict half the amount of damage you dealt on your turn to that creature.