Dwarf

The Dwarves of Mistbank are literally the last line of defense from the "demons of the Deep" as they call them, and the surface dwellers. With a fierce military discipline, the Dwarves hold back the constant onslaught of Varku'un from deep beneath their kingdom in the Crystal Range known as Durin's Shield.

There are two other kingdom's of Dwarves.

One in Ghorimaw Keep, a site where a number of years ago a massive subterranean creature the size of a city itself was burrowing through the Deep, causing massive earthquakes and devouring smaller mining outposts inhabited by the Dwarves. Until finally one day, the clever dwarven clerics of discovered the creature's weakness, sunlight, and tricked to the surface where it was instantly petrified. Celebrating their victory the Dwarves used the creature's petrified body to build the pinnacle of their kingdom, using the creatures massive maw as the entrance to their conquered kingdom.

The other, to northeast. Wildholde Outpost. These Dwarves were originally a somewhat wilder tribe, bent on conquering. They built the North Pass, a massive tunnel leading to uncharted lands to the north, after they had heard of the fabled Goliath that resided there. The Dwarves decided in their haste, that conquering the mightiest of enemy would secure their fame across generations, and instill fear in the enemies for just as long. It did not go as they planned, they had found their match the giants, and over years of skirmishes and battles, they gained a respect for each other, and now live side by side as allies.

Stats for the Dwarves in Mistbank are the same as the standard D&D 5e Dwarf, page 20 in the Player's Handbook.

Where the standard Dwarf are Dwarves of Durin's shield, the Mountain Dwarves are from Wildholde Outpost, and Hill Dwarves from Ghorimaw Keep.